Coming soon....
Tuesday, April 3, 2012
Friday, March 9, 2012
Cloaking Emissions
I've run into a slight conundrum while implementing full ship cloaking. And that is.. how do you hide your emissions? Redirecting/bending electromagnetic waves around a body or surface is one thing, but when your drive systems must propel a particle or gas, how do you hide trail? So for now, realistic, crappy cloaking, until the United States develops some propellentless drive system.
New:
US Fighter
Missiles
Cloaking
Basic Context Menus
Revamped UI
And renamed Engine to LycanEngine (it was Ace's idea)
New:
US Fighter
Missiles
Cloaking
Basic Context Menus
Revamped UI
And renamed Engine to LycanEngine (it was Ace's idea)
Labels:
Development,
Funny,
Indie,
Scifi,
Ships,
Space Ship,
United States,
Update,
US
Thursday, March 1, 2012
Color explosion!
Here is a pretty awesome new bug we have. Basically about 30-60seconds into the game, all the colors explode! And then... they are gone.. never to return.. the only items that remain behind are some buttons, and the weapons that are attached to ships...
#willfixsoon lol
I actually captured this screenshot on accident, for the explosion is normally finishes as abruptly as it arrives. One for the scrapbooks
#willfixsoon lol
I actually captured this screenshot on accident, for the explosion is normally finishes as abruptly as it arrives. One for the scrapbooks
Wednesday, February 22, 2012
Improved Ship Trails
Everyone has been busy, and we are dealing with some non-screenshotable problems. However, here is a cool screen of our new ship trails!
Labels:
Development,
Indie,
Scifi,
Ships,
Space Ship,
Update
Thursday, February 16, 2012
New Russian Ships!
Labels:
Development,
Indie,
Russia,
Scifi,
Ships,
Space Ship,
Update
Monday, February 13, 2012
Russian Ships concept art
Presenting the Zecks concept art of the Russian Factions ships. We should expect to see some of these digitized and in-game soon.
Sunday, February 12, 2012
Same but drastically different
The new engine is all in place and we have re-implemented everything we had from the old engine, plus some new stuff. So this screenshot may look like the exact same game as the previous screens, but its not! Appreciate the unseen!
Programming blitz tomorrow, expect collision
Programming blitz tomorrow, expect collision
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