I've run into a slight conundrum while implementing full ship cloaking. And that is.. how do you hide your emissions? Redirecting/bending electromagnetic waves around a body or surface is one thing, but when your drive systems must propel a particle or gas, how do you hide trail? So for now, realistic, crappy cloaking, until the United States develops some propellentless drive system.
New:
US Fighter
Missiles
Cloaking
Basic Context Menus
Revamped UI
And renamed Engine to LycanEngine (it was Ace's idea)
Friday, March 9, 2012
Cloaking Emissions
Labels:
Development,
Funny,
Indie,
Scifi,
Ships,
Space Ship,
United States,
Update,
US
Thursday, March 1, 2012
Color explosion!
Here is a pretty awesome new bug we have. Basically about 30-60seconds into the game, all the colors explode! And then... they are gone.. never to return.. the only items that remain behind are some buttons, and the weapons that are attached to ships...
#willfixsoon lol
I actually captured this screenshot on accident, for the explosion is normally finishes as abruptly as it arrives. One for the scrapbooks
#willfixsoon lol
I actually captured this screenshot on accident, for the explosion is normally finishes as abruptly as it arrives. One for the scrapbooks
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