Showing posts with label HUD. Show all posts
Showing posts with label HUD. Show all posts

Sunday, January 22, 2012

HUDs need lines

One thing that has really bothered me about XNA is the lack of simple shape primitives like lines, circles and whatnot. So while I was thinking of interfaces and HUDs, I realized I could no longer avoid this issue. An hour later I have perfected my simple custom line class! Its basically just a simple single pixel distortion trick that no one should be proud of, but I dont care, its fuckin cool, because XNA didnt have it, and now it does.

Also, as mentioned earlier, got a simple HUD up, with the help of my new lines.



PS: With how useful and awesome these lines are, it makes me think I should start posting the source of some of these useful custom classes I am creating for other people to use out there!