Showing posts with label Ships. Show all posts
Showing posts with label Ships. Show all posts

Friday, March 9, 2012

Cloaking Emissions

I've run into a slight conundrum while implementing full ship cloaking. And that is.. how do you hide your emissions? Redirecting/bending electromagnetic waves around a body or surface is one thing, but when your drive systems must propel a particle or gas, how do you hide trail? So for now, realistic, crappy cloaking, until the United States develops some propellentless drive system.


New:
US Fighter
Missiles
Cloaking
Basic Context Menus
Revamped UI
And renamed Engine to LycanEngine (it was Ace's idea)

Wednesday, February 22, 2012

Improved Ship Trails

Everyone has been busy, and we are dealing with some non-screenshotable problems. However, here is a cool screen of our new ship trails!

Thursday, February 16, 2012

New Russian Ships!


Whoa! From concept art to in-game ships! The new Russian Faction Fighter looks kickass, sweet stylization by Zeck (painstakingly implemented by me :P)