I've run into a slight conundrum while implementing full ship cloaking. And that is.. how do you hide your emissions? Redirecting/bending electromagnetic waves around a body or surface is one thing, but when your drive systems must propel a particle or gas, how do you hide trail? So for now, realistic, crappy cloaking, until the United States develops some propellentless drive system.
New:
US Fighter
Missiles
Cloaking
Basic Context Menus
Revamped UI
And renamed Engine to LycanEngine (it was Ace's idea)
Showing posts with label Ships. Show all posts
Showing posts with label Ships. Show all posts
Friday, March 9, 2012
Cloaking Emissions
Labels:
Development,
Funny,
Indie,
Scifi,
Ships,
Space Ship,
United States,
Update,
US
Wednesday, February 22, 2012
Improved Ship Trails
Everyone has been busy, and we are dealing with some non-screenshotable problems. However, here is a cool screen of our new ship trails!
Labels:
Development,
Indie,
Scifi,
Ships,
Space Ship,
Update
Thursday, February 16, 2012
New Russian Ships!

Labels:
Development,
Indie,
Russia,
Scifi,
Ships,
Space Ship,
Update
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