Heres a list of all the little tiny technical details no one ever mentions.
- Acquired XNA and setup the collaboration software for the participating members
- Learned C# and the XNA framework from scratch (wasn't hard, and theres still much to learn)
- Got through some quick tutorials to get us on our feet
- Started the base project
- Successfully implemented all the major objects
- Built up the ship class < still not finished
- Got all that barebones, control, and flight dynamics stuff in there
- Got the camera working < Thanks Matthew
- Got the first weapon objects
- Got the main ship construction mechanic implemented
- Got the ultra-precise pixel intersection collision detection implemented
- Realized that its not that easy
- Tossed the " ultra-precise pixel intersection collision detection " out the window for now until we can make it more efficient
- Got the basic AI working
- Sounds and such
- Solved some AWESOME trig problems < Thanks Joel
- Acquired way more concept art that needed
- Lost some people
- Gained some people
Whats next? Interfaces! And then more collision detection!
...followed by AI..
damn this shit is fun
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