Saturday, January 21, 2012

Progress Update

Its almost been a month since the very start of the project and even though its only a hobby project, a crazy amount of progress has been made
Heres a list of all the little tiny technical details no one ever mentions.

  • Acquired XNA and setup the collaboration software for the participating members
  • Learned C# and the XNA framework from scratch (wasn't hard, and theres still much to learn)
  • Got through some quick tutorials to get us on our feet
  • Started the base project
  • Successfully implemented all the major objects 
  • Built up the  ship class < still not finished
  • Got all that barebones, control, and flight dynamics stuff in there
  • Got the camera working < Thanks Matthew
  • Got the first weapon objects
  • Got the main ship construction mechanic implemented
  • Got the ultra-precise pixel intersection collision detection implemented 
  • Realized that its not that easy
  • Tossed the " ultra-precise pixel intersection collision detection " out the window for now until we can make it more efficient
  •  Got the basic AI working
  • Sounds and such
  • Solved some AWESOME trig problems < Thanks Joel
  • Acquired way more concept art that needed
  • Lost some people
  • Gained some people
Whats next? Interfaces! And then more collision detection!
...followed by AI..
damn this shit is fun


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