Agents of the Void Developer Blog

Tuesday, January 24, 2012

Collision Detection

is hard...
that is all

Posted by Unknown at 1:59 AM
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Labels: Development, Indie, Scifi, Space Ship, WTF, XNA

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Blog Archive

  • ▼  2012 (18)
    • ►  April (1)
    • ►  March (2)
    • ►  February (6)
    • ▼  January (9)
      • Chinese Ships
      • Collision detection against rays to circles
      • XBox 360 integration
      • Collision Detection
      • Smart Asteroids
      • HUDs need lines
      • first ship & screenshot
      • Progress Update
      • Hello World!

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  • MaKlause
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  • atemple
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